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Viva Piñata | |
---|---|
Developer(s) | Rare |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Gregg Mayles |
Composer(s) | Grant Kirkhope |
Series | Viva Piñata |
Platform(s) | Xbox 360, Microsoft Windows |
Release | Xbox 360
|
Genre(s) | Life simulation |
Mode(s) | Single-player |
Viva Piñata is a 2006 life simulation game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game revolves around the player tending to a neglected garden in Piñata Island, in which different variations of piñatas must be bred whilst fending off disruptive interlopers. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Rare co-founder Tim Stamper. Microsoft wanted the game to become a key franchise for the platform, and developed a tie-in television show to accompany the series. Viva Piñata was released in November 2006.
The game received positive reviews from critics, who praised the graphics, color palette, and numerous types of piñatas. They disliked the disruption caused by frequent autosaving. A Windows version was released in November 2007. The game started the Viva Piñata series, with a direct sequel and a portable version both released in 2008. Viva Piñata is included in Rare's 2015 Rare Replay, a compilation of 30 games for the Xbox One.
- 2Development
- 3Reception
Gameplay[edit]
A screenshot of a garden. The top-right corner displays the clock, and the foreground shows various types of piñatas.
![Viva Viva](/uploads/1/2/6/0/126057915/878542100.jpg)
Viva Pinata Pc Full Version Download
Viva Piñata is a first-personlife simulation game in which the player restores and tends to a neglected garden on Piñata Island.[1][2] The player uses gardening tools, such as shovels and watering cans, to plough their garden, sow seeds, create ponds, and sculpt the garden to their liking.[3][4] When certain requirements are fulfilled, the garden will attract a black-and-white outline of a given piñata species. After fulfilling additional requirements, the piñata will become a resident, changing into a full-color version.[5]
Once two piñatas of the same species are residents and their mating requirements are met, they can perform a 'romance' dance. If the player successfully completes a maze minigame, the romance results in a baby piñata egg, which is delivered by a stork. The piñatas are not gendered, and hence any two piñatas of the same species can mate.[6] Once a piñata species has successfully romanced, the player can use a candy shortcut to bypass their original romance requirements.[7] The player can hatch the egg or send it to another player over Xbox Live.[8] The game's antagonists include the 'Ruffians' led by Professor Pester[9] and 'sour piñatas' who occasionally enter the player's garden with the sole intent of wreaking havoc: eating seeds, dropping poisonous piñata candies, and destroying objects.[10][5] The player may tame sour piñatas by constructing fences around them.[11] Weeds may occasionally sprout in the player's garden and will quickly spread to destroy vegetable rows if the player does not kill them in time.[10]
The game features sixty types of piñatas.[12] Certain animals are 'piñatavores', and must eat other piñatas to become residents or reproduce.[13] A food chain (referred to as the doughnut of life)[14] exists, with a number of piñata species having one or two others that are considered prey.[13] When such piñatas are visiting the garden, they devour garden residents to satisfy their residency requirements. Once piñatas are residents, they will not eat each other unless instructed to do so by the player, although fights can break out between residents who do not share the predator–prey relationship.[11] Piñatas die when they are broken open, either from another piñata's predaciousness, the hit of the player's or Professor Pester's shovel, or following an extended illness.[11] Dead piñatas forfeit their equipped accessories.[5][11]
Development[edit]
Rare co-founder Tim Stamper conceptualized a gardening game for the handheld Pocket PC platform in 2002.[15] A three-person[16] team began work on a simple prototype while the company was still affiliated with Nintendo, prior to its Microsoft acquisition.[17][a] Development transferred to the original Xbox and, ultimately, to the Xbox 360 for its enhanced graphical capabilities. The development team wanted its animals to have a unified style, which was how the concept artist arrived at the piñata conceit. The idea was exciting for the team, as piñatas were not commonplace in the United Kingdom. The connection between piñatas and candy-filled insides led to new gameplay directions.[18]
The Viva Piñata team was a model for productivity and regular output within Rare and Microsoft Studios.[18] Though compared to the 12-person teams behind earlier Rare games, the company's Xbox 360 development teams consisted of 50 to 60 people.[19] The Viva Piñata team included about 50 people at its zenith.[20] Microsoft transitioned its development teams to use its XNA package to streamline and reduce duplication in engineering efforts. Microsoft pressured the Viva Piñata development team to keep the game's themes children-friendly,[18] as the parent company planned for the game and resulting franchise to increase the market appeal of their Xbox 360. In 2006, a Microsoft Games executive called the game its most important franchise. But its reception was tepid.[21]
Viva Piñata was planned as a larger intellectual property. 4Kids TV had agreed to make a Viva Piñata cartoon before the game was released. 4Kids selected the series out of several Microsoft properties offered. 4Kids also handled the series merchandising. The cartoon is tied very closely to the game, and its animations are based on the game's own 3D character models. Its episodes are approved by Rare's Gregg Mayles for their applicability to the game. The cartoon was also designed to give viewers tips on how to interact with the in-game piñatas.[18] The animated series' storyline later influenced the plot of Trouble in Paradise.[22]
Release[edit]
Horstachio, the world's largest piñata
After the release of Viva Piñata in 2006, its development team saw it as incomplete. The developers cut partial ideas from the release to meet their deadlines.[19] Rare's Gregg Mayles said that the game sold well and steadily on par with their expectations[23] and Xbox executive Phil Spencer added that the game was considered a success inside the company.[21] The team incorporated player feedback and worked towards a 'more definitive version' of the original.[19]
During the Microsoft press conference at E3 2007, a Microsoft Windows port of Viva Piñata was announced. The conversion was handled by Climax Group.[24][25] The game is part of the Games for Windows programme which offers easier installation and support for Windows Vista's Games Explorer, Xbox 360 Controller for Windows, Parental Controls, and the use of Games For Windows - Live.[26]
In 2007, Microsoft collaborated with amusement park Six Flags Mexico to promote the Xbox 360 as well as Viva Piñata. To accomplish this, a 48 feet (15 m) tall, 52 feet (16 m) long piñata, specifically a Horstachio, was constructed at the park. At the time, it was the largest recorded piñata ever built.[27]
Reception[edit]
Reception | ||||||||||||||||||||||
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Viva Piñata received 'generally favorable' reviews, according to video game review aggregatorMetacritic.[28][29] Nearly a year after its release, Rare's Justin Cook said that the game had sold about 500,000 copies.[35]
The graphics were unanimously praised by critics. Justin Calvert of GameSpot stated the attention to detail was 'uniformly impressive', and asserted that the visuals were cohesive.[2] Erik Brudvig of IGN found that the game's graphical slowdown during its frequent autosaving to be startling, although he praised the presentation overall.[5] Andrew Taylor of the Official Xbox Magazine praised the vibrant use of colors and attention to detail.[34] Will Tuttle of Team Xbox similarly stated the colors were 'vividly vibrant' and the design aesthetics 'remarkably appealing', although he also found the autosaving slowdown frustrating.[12] Gerald Villoria of GameSpy stated the graphics were 'breathtaking', and noted the color palettes of the piñatas themselves gave the appearance that they were 'stripped directly from an animated show'.[32]
Critics commended various aspects of the gameplay. Calvert enjoyed the wide customization options and large number of piñata variations, stating that the gameplay itself was 'silky smooth'.[2] Brudvig noted that there was a 'ton to do'; he praised the encouragement of discovery and stated that it was 'constantly filled with moments where you find something new to do'.[5] Tuttle commended the large number of piñatas, stating that finding managing all of the resources is 'a lot of work'.[12] Villoria praised the 'surprisingly deep' strategic gameplay, saying that it was one of the most 'entertaining and fulfilling' experiences for the Xbox 360.[32]
Viva Piñata was nominated for six awards by the Academy of Interactive Arts and Sciences for its 10th annual awards covering 2006.[36] The music score by Grant Kirkhope was nominated for Original Score at the 2007 BAFTA awards. The game was nominated for the 'Best Original Game' in X-Play's 'Best Video Games of 2006' awards.[37] Other accolades include a Parents' Choice Award from the Parents' Choice Foundation.[38] and GameSpot included the title as one of their ten nominees for their '2006 Game of the Year' award, although it received only 3% of the total votes.[39]
Legacy[edit]
A sequel, Viva Piñata: Trouble in Paradise was announced in May 2008 and released in September of that year.[40][41] The sequel adds more than 30 new piñata species, a 'Just for Fun' sandbox mode, and new co-operative modes, as well as new desert and arctic environments.[42][43]
Rare announced plans to release a Nintendo DS version of the game at Comic-Con 2007.[44] It was later revealed to be titled Viva Piñata: Pocket Paradise and was subsequently released in September 2008. Key changes include a control scheme which makes use of the stylus, as well as the presence of additional context-sensitive information on the second screen.[45] On October 30, 2007, a party game spin-off, Viva Piñata: Party Animals was released for the Xbox 360.[46] Developed by Krome Studios, the game features the TV show piñata characters competing in races and close to 50 party mini-games.[47]
Notes[edit]
Viva Pinata Demo
- ^Online connectivity was needed to be able to trade with other players.[17]
References[edit]
- ^Perry, Douglas C. (March 15, 2006). 'Viva Piñata First Look'. IGN. Ziff Davis. Archived from the original on November 24, 2014. Retrieved October 10, 2015.
- ^ abcdCalvert, Justin (November 16, 2006). 'Viva Pinata Review Xbox 360 – GameSpot'. GameSpot. CBS Interactive. Archived from the original on November 17, 2014. Retrieved March 17, 2012.
- ^Orry, Tom (December 4, 2006). 'Viva Piñata Review for Xbox 360'. VideoGamer.com. Pro-G Media. Archived from the original on September 4, 2008. Retrieved October 10, 2015.
- ^Rare (2006). Viva Piñata instruction manual. Microsoft Studios. p. 15.
- ^ abcdefBrudvig, Erik (November 10, 2006). 'Viva Piñata X360 Review'. IGN. Retrieved March 17, 2012.
- ^Rare 2006, p. 18.
- ^Rare 2006, p. 19.
- ^Cundy, Matt (October 11, 2006). 'Viva Pinata review'. Games Radar. Future plc. Retrieved May 13, 2016.
- ^Rare 2006, p. 25.
- ^ abRare 2006, p. 24.
- ^ abcdGibson, Ellie (October 19, 2006). 'Viva Pinata review'. Eurogamer. Retrieved May 13, 2016.
- ^ abcdTuttle, Will (November 10, 2006). 'Viva Piñata Review (Xbox 360)'. TeamXbox. Archived from the original on September 29, 2009.
- ^ abGrazini, Gabe (November 1, 2006). 'Viva Pinata – hands-on'. Games Radar. Future plc. Retrieved May 13, 2016.
- ^'Review: Viva Piñata'. GamePro. December 4, 2006. Archived from the original on December 7, 2006. Retrieved February 23, 2007.
- ^'Interview with the Piñata Team'. MundoRare. Archived from the original on January 24, 2007. Retrieved February 23, 2007.
- ^Glez, Jorge; Mazzei, Mark; Pérez, Iker. 'Chatting in Paradise'. Mundo Rare. p. 1. Archived from the original on October 18, 2015. Retrieved October 17, 2015.
- ^ abBramwell, Tom (November 29, 2006). 'A Rare pleasure Page 1'. Eurogamer. Gamer Network. Archived from the original on September 11, 2015. Retrieved February 23, 2007.
- ^ abcdPérez, Iker; Riol, Alberto; Hall, Helen. 'Interview with the Piñata Team'. Mundo Rare. Archived from the original on August 23, 2015. Retrieved August 23, 2015.
- ^ abcSuttner, Nick (May 13, 2008). 'Interview: Rare Dishes on New Banjo & Viva Piñata'. 1UP.com. Ziff Davis. p. 1. Archived from the original on August 20, 2015. Retrieved August 20, 2015.
- ^'Tasting piñata sweets before Halloween'. MundoRare. Archived from the original on January 5, 2007. Retrieved February 23, 2007.
- ^ abSmith, Luke (February 13, 2007). 'Microsoft: 'Viva Pinata on the DS Makes Sense''. 1UP.com. Ziff Davis. Archived from the original on October 17, 2015. Retrieved October 17, 2015.
- ^Glez, Jorge; Mazzei, Mark; Pérez, Iker. 'Chatting in Paradise'. Mundo Rare. p. 2. Archived from the original on April 21, 2015. Retrieved October 17, 2015.
- ^Suttner, Nick (May 13, 2008). 'Interview: Rare Dishes on New Banjo & Viva Piñata'. 1UP.com. Ziff Davis. p. 2. Archived from the original on August 20, 2015. Retrieved August 20, 2015.
- ^'Microsoft Delivers More Fun, More Experiences and More Choices to Its Ever-Expanding Games Library'. Gamesindustry.biz. Gamer Network. August 24, 2006. Retrieved May 13, 2016.
- ^'Viva Pinata overview'. Polygon. Retrieved May 13, 2016.
- ^Faylor, Chris (December 2008). 'Microsoft Launches Games for Windows Live Marketplace with Viva Pinata Demo'. Shacknews. Retrieved May 13, 2016.
- ^'La piñata más grande del mundo'. Última Vida. Retrieved February 23, 2007.
- ^ ab'Viva Pinata – X360'. Metacritic. Retrieved March 17, 2012.
- ^ ab'Viva Pinata – PC'. Metacritic. Retrieved March 17, 2012.
- ^Davison, John (November 15, 2006). 'Viva Pinata Review from 1UP.com'. 1UP.com. Archived from the original on March 10, 2012. Retrieved March 15, 2007.
- ^Calvert, Justin (November 15, 2007). 'Viva Pinata Review – PC'. GameSpot. Retrieved March 17, 2012.
- ^ abcVilloria, Gerald (November 13, 2006). 'Viva Pinata review'. GameSpy. IGN. Retrieved May 12, 2016.
- ^Adams, Dan (November 14, 2007). 'Viva Piñata PC Review'. IGN. Retrieved March 17, 2012.
- ^ abTaylor, Andrew. 'Viva Pinata Review'. Official Xbox Magazine. Archived from the original on January 31, 2013. Retrieved March 17, 2012.
- ^Sheffield, Brandon (October 12, 2007). 'A Rare Opportunity: On Piñatas, Microsoft and More'. Gamasutra. Archived from the original on November 9, 2011. Retrieved July 5, 2016.
- ^'AIAS 10th annual awards'. Academy of Interactive Arts & Sciences. Archived from the original on February 8, 2007. Retrieved February 9, 2007.
- ^'G4's 'X-PLAY' Unveils Nominations for Best Video Games of 2006'. G4TV. December 8, 2006. Archived from the original on March 31, 2012.
- ^'Gamasutra – Viva Pinata Takes Top Parents' Choice Award'. Gamasutra. April 30, 2007.
- ^'Best Games and Worst Games of 2006 at GameSpot'. GameSpot. Archived from the original on March 8, 2013. Retrieved February 23, 2007.
- ^'Hands-On: Viva Pinata Trouble in Paradise'. Wired. May 13, 2008. Retrieved May 13, 2016.
- ^Alexander, Leigh (July 3, 2008). 'Viva Piñata: Trouble in Paradise Date And Details'. Kotaku. Retrieved May 13, 2016.
- ^McShea, Tom (September 2, 2008). 'Viva Pinata: Trouble in Paradise review'. GameSpot. Retrieved May 13, 2016.
- ^Geddes, Ryan (September 2, 2008). 'Viva Piñata Trouble in Paradise Review'. IGN. p. 2. Archived from the original on August 8, 2015. Retrieved July 4, 2016.
- ^Arendt, Susan (July 11, 2007). 'Viva Pinata Coming to DS'. Wired. Retrieved May 13, 2016.
- ^Bozon, Mark (September 2, 2008). 'Viva Pinata: Pocket Paradise review'. IGN. Ziff Davis. Retrieved May 13, 2016.
- ^Ahearn, Nate (October 30, 2007). 'Viva Pinata: Party Animals review'. IGN. Ziff Davis. Retrieved May 13, 2016.
- ^Davis, Ryan (October 31, 2007). 'Viva Pinata: Party Animals review'. GameSpot. Retrieved May 13, 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Viva_Piñata_(video_game)&oldid=906641034'
System: PC, X360 | Review Rating Legend | |
Dev: Climax | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Microsoft | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Nov. 6, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-4 | 3.0 - 3.4 = Fair | |
ESRB Rating: Everyone | 3.5 - 3.9 = Good |
The piñatas are wildly adorable, they possess interesting personalities, and they add an element of unpredictability and excitement to the game. Once you've managed to attract piñatas and persuade them to take up residence in your garden, you can breed them to gain experience, boost your population, or even to sell for extra gardening funds. When mating conditions are met for a particular species, bringing the couple together will initiate a romancing mini-game where you will have to guide one piñata to the other through a brief maze filled with chocolate coins.
A successful courtship will cause the two to enter into their abode and perform an often hilarious mating dance unique to their species. Having different species in the same garden can yield unexpected results as well. Certain piñatas will not get along and start fights, while some will even kill other piñata species lower on the food chain and eat their candy. You may find yourself wielding the shovel from time-to-time against unruly piñata or invaders.
Much like other sandbox titles, Viva Piñata affords players a vast amount of freedom to experience the game as they see fit. The garden can be built up and customized in any way you see fit, and different piñatas will mosey on in as a result. As your garden grows and new piñata species prosper, you'll gain experience and upgrades. Interacting with the other odd human inhabitants of the island allows you to deck out your piñata in goofy outfits, hire helpers to tend the garden for you, defend your turf from raiders, and purchase special buildings and items, among other things. It's a deep game with lots to offer players.
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The PC version of the game is essentially a straight port of the original Xbox 360 title released this time last year. The only major difference in the PC version is the keyboard and mouse controls. Players can use a special Windows Xbox 360 controller, but the mouse controls will be familiar and less cumbersome to many players. Dealing with most piñatas, items, or scenery elements involves simple point-and-click actions. Rotating and moving the camera around to the proper angle is problematic due to the sensitivity (which can be adjusted). Even with its quirks, this control scheme is superior to attempting the game with a controller.
Viva Piñata is set in a bright and colorful world full of mostly pleasant sights and sounds geared towards younger audiences. Even with its kid-appeal, the game actually seems more fitting a match for adult gamers. The complexity of micromanaging the land, meeting the needs social and mating needs of piñatas, and gaining experience for future upgrades may be too much for some kids to keep up with. Older gamers, on the other hand, will find the game greatly surpasses standard kid fare.
By Nathan Meunier
CCC Freelance Writer
CCC Freelance Writer
Features:
Getting to know and understand the personalities and requirements of your piñatas is essential if you want them to stay happy and thrive. Make your world their ideal paradise, and they'll want to raise a family and expand your community. Decide how much help you want from the local guides, shopkeepers, and work force. Go it alone or get them involved - you choose. Discover the secrets of more than 60 different candy-filled piñata animals to see them grow, change, fight, and even dance! Guide a constantly evolving, vibrant world to keep your piñata happy and protect them from dangers threatening to break them open. It's not just new piñata species that are drawn to your world - untamed sour piñatas with bad attitudes and troublemaking ruffians do their worst to spoil your creation and must be dealt with. Maintaining harmony within a growing community isn't always easy when rivalries, illness, injuries, and even candy-spilling fights occur. If you turn your back, who knows what their piñatas will do? Customize your world and your piñata animals to reflect your style and create a pet paradise unlike any other. Via Windows LIVE, contact other gamers to lend a hand, lay down a competitive challenge or trade items. ![Viva Pinata Pc Full Version Viva Pinata Pc Full Version](/uploads/1/2/6/0/126057915/439401086.jpg)
Control
PC controls function easier than a controller, but still suffer from some imperfections.
PC controls function easier than a controller, but still suffer from some imperfections.
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Music / Sound FX / Voice Acting
The voice acting in the game can be pretty grating on the nerves if you're not a younger gamer. Otherwise, it's a good mix of pleasing sound effects and backing tracks.
The voice acting in the game can be pretty grating on the nerves if you're not a younger gamer. Otherwise, it's a good mix of pleasing sound effects and backing tracks.
Viva Pinata Game For Pc
Play Value
Another deep game which holds up over a long time and gives you back double what your put into it.
Another deep game which holds up over a long time and gives you back double what your put into it.
Overall Rating - Great
Not an average. See Rating legend above for a final score breakdown.
Not an average. See Rating legend above for a final score breakdown.